![]() Even player(s) versus player(s) missions would be cool someday with asymmetric map and objectives design! If the current planned campaign(s) would require too much work for the devs to change them into coop, I would like to see after release coop campaigns (either with classical mission setting or the new one with the campaign map) or coop missions like the special ones - not the generic skirmish ones - from the "Theaters of War" mode in CoH 2. ![]() Especially with shared abilities and the large map that CoH 3 seems to have. Some good campaign battles that can be selected and replayed with your friends on different difficulties would be extremely fun I think. However I think a campaign would have much more replayability if it has the ability for Coop. It would make skirmish, comp stomp, and campaign much more memorable. Very interesting points! I have to agree, I would much rather face an AI that is just well programmed for combat rather than it just having a huge cheating advantage. Not sure if hard cheated or not, but normal did not. It was superior to any before and after relic ais. If Relic has the version of pre- WFA CoH 2 somewhere, they should try it out,because it is like they dont even know it happened. ![]() That ai was different.(not constantly trolling) ![]() Normally AI has basically maphack and evades your los, does not attack and only decaps. coop skirmish also offline lan.ĭo you guys know what LAN is ? I hope you do.Ĭampaign while if made well is memorable, is not as replayable as skirm vs non-cheater AI, as was the case with CoH 2 2-3 months before WFA released - which reverted all the awesome work done there - However I have not seen anybody ever mention or remember this. Preferably with the same stats as skirmish/mp. ![]()
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